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14 lines
623 B
Markdown
14 lines
623 B
Markdown
# Prefabs
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Prefabs are a blueprint for GameObcets and any change made to the prefab is inherited by all it's instances.
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## Script Instantation
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```cs
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public GameObject prefab; // reference to the prefab
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// instantiate a game GameObject from the prefab with specified position and rotation (rotation must be a quaternion)
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GameObject newInstance = (GameObject) Instantiate(prefab, positionVector3, Quaternion.Euler(rotationVector3)); // instantiate prefab and get reference to instance
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// Instance returns a object and since a GameObject was passed to Instantiate() the returned object can be casted to a GameObject
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```
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